Specialist Program
FoodLab

Program Overview

30% of food produced goes to waste for being ‘undesirable’ often purely for cosmetic reasons. In this program students will reinvent mushroom waste to create a new food product while investigating the science of food.

Year Level

Year 7-10

Prework

2-3 Hours

Duration

Term1, Term 2, Term 3 and Term 4

Days

2 days

Capacity

25 students
More Information:

If you would like more information about this program, drop us a line at:

banyulenillumbikts@melbournepolytechnic.edu.au
9269 1057

Industry Focus

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Food science & Technology

Industry Partner

This program aims to bring innovation into the kitchen. As food innovators, students will use the design thinking methodology and food science to tackle problems associated with food production and waste, converting mushroom stalks into a value-added product for our industry partner, Costa Mushrooms.
Students will investigate the key elements of a value-added product and will examine the properties of food to investigate how different senses contribute to our perception of taste and flavour. Students will use their findings to develop a new product and use experimental procedures to iterate their recipe.
Throughout the program students will understand the future directions of the food industry and associated education pathways through engagement with experts from Melbourne Polytechnic.

The Blue Room

Success Criteria

  • Collaborate effectively to create solutions to identified problems.
  • Consider a range of tools, technologies and specialist equipment.
  • Follow scientific experimentation protocols.
Curriculum Area
Science
Technology
Arts and Drama
Mathematics
English
Humanities
Health
Critical and Creative Thinking
Personal Social Capability
Intercultural Capability
Ethical Capability
Curriculum Area
Science
Design and Technology
Digital Technologies
Dance
Music
Media Arts
Visual Communication Design
Visual Arts
Mathematics
English
EAL
Civics and Citizenship
Economics and Business
Geography
History
Movement and Physical Activity
Personal, Social and Community
Critical and Creative Thinking
Personal Social Capability
Intercultural Capability
Ethical Capability
Year 7-8
Y
Y
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Y
-
-
-
Year 9-10
Y
Y
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Y
-
-
-

Two Day Program Schedule

Prework

2-3 Hours
Prework outlines the work completed in the school classroom prior to visiting the Tech School

Day One

Ideation
On day one at the Tech School, students start by ideating on their prework and begin their prototyping phase of the design thinking process responding to a How Can We statement

Day Two

Prototyping
On day two, students dive deeper into prototyping using the skills gained during their first day onsite at the Tech School

Post Visit

After visiting the Tech School, students review their time spent onsite and reflect on the skills they have learned

Prework

2-3 Hours
Prework outlines the work completed in the school classroom prior to visiting the Tech School

Day One

Ideation
On day one at the Tech School, students start by ideating on their prework and begin their prototyping phase of the design thinking process responding to a How Can We statement

Day Two

Prototyping
On day two, students dive deeper into prototyping using the skills gained during their first day onsite at the Tech School

Post Visit

After visiting the Tech School, students review their time spent onsite and reflect on the skills they have learned
Note: Schedule is approximate. On site activities at the Tech School may be affected if sufficient pre-work has not been completed
Technology Skill Ups Available
Science Icon Light

Molecular Gastronomy

A deep dive investigation into the transformations of ingredients that occur in cooking on a physical and chemical level.

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Experimental Methodology

Utilising a range of different experiments, students will form points of data to draw conclusions from their research findings.

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Industry Standard Kitchen Equipment

The Whittlesea Tech School is equipped with Industry standard kitchen equipment that students can use to create exciting innovations that address the design brief of this program.