Inquiry
Future of Work

Program Overview

Students will explore the key factors of change that are redefining the workplace due to rapid technological advances. Using the career profiles from North East Link Project and other examples from the world of transport, students will identify opportunities for innovation in the workplace that could lead to improved working conditions or productivity using our innovation cycle as an inquiry framework.

Year Level

Year 7-12

Prework

5-7 Hours

Duration

Term 1, Term 2, Term 3 and Term 4

Days

3 Days

Capacity

100 students

More Information:

If you would like more information about this program, drop us a line at:

banyulenillumbikts@melbournepolytechnic.edu.au
9269 1057

Industry Focus

Icon_No Text_Line_Black_Industry
Enterprise

Industry Partner

 

The Future of Work inquiry program will give students the opportunity to explore a topic that will directly affect them in the not too distant future. Students will gain insights around the changing workforce by exploring the impacts of artificial intelligence, big data, automation, and globalisation.

This program will highlight the importance of developing students’ 21st century skills, which will become increasingly crucial in the future workforce. Using our innovation cycle as an inquiry model, students will identify opportunities for innovation in the workplace and prototype solutions, transforming them in step with the 4th Industrial Revolution.

By the end of the program, students will present their innovative ideas that address their identified opportunity and leave with a better understanding of the transformations occurring in the workforce.

Success Criteria

  • Students understand the importance of 21st century skills
  • Students can discuss the transformations that are happening due to the fourth industrial revolution
  • Students can collaborate effectively to create solutions to identified problems
Curriculum Area
Science
Technology
Arts and Drama
Mathematics
English
Humanities
Health
Critical and Creative Thinking
Personal Social Capability
Intercultural Capability
Ethical Capability
Curriculum Area
Science
Design and Technology
Digital Technologies
Dance
Music
Media Arts
Visual Communication Design
Visual Arts
Mathematics
English
EAL
Civics and Citizenship
Economics and Business
Geography
History
Movement and Physical Activity
Personal, Social and Community
Critical and Creative Thinking
Personal Social Capability
Intercultural Capability
Ethical Capability
Year 7-8
-
Y
Y
-
-
-
Y
-
Y
Y
-
-
-
Y
-
-
-
Y
Y
-
-
Year 9-10
-
Y
Y
-
-
-
Y
-
Y
Y
-
-
-
Y
-
-
-
Y
Y
-
Y

Three Day Program Schedule

Prework

5-7 Hours
Student booklet work completed in the school classroom prior to visiting the Tech School to gain insight and empathy

Day One

Ideation
On day one at the Tech School, students start by ideating on their prework and begin their prototyping phase of the design thinking process responding to a How Can We statement

Day Two

Prototyping
On day two, students dive deeper into prototyping using the skills gained during their first day onsite at the Tech School

Day Three

Pitch
On day three, students complete their prototype and prepare a pitch presentation to show off their creation to their class and simulate pitching to a potential investor

Post Visit

After visiting the Tech School, students review their time spent onsite and reflect on the skills they have learned

Prework

5-7 Hours
Student booklet work completed in the school classroom prior to visiting the Tech School to gain insight and empathy

Day One

Ideation
On day one at the Tech School, students start by ideating on their prework and begin their prototyping phase of the design thinking process responding to a How Can We statement

Day Two

Prototyping
On day two, students dive deeper into prototyping using the skills gained during their first day onsite at the Tech School

Day Three

Pitch
On day three, students complete their prototype and prepare a pitch presentation to show off their creation to their class and simulate pitching to a potential investor

Post Visit

After visiting the Tech School, students review their time spent onsite and reflect on the skills they have learned
Note: Schedule is approximate. On site activities at the Tech School may be affected if sufficient pre-work has not been completed
Technology Skill Ups Available
Arts Light

Digital Design

Using industry current software students will learn the art of illustration design. From line and shape tools, to gradients and collage creation. Illustrations can also be used to create paths for laser cutters and CNC routers.

Student Start Up Greensborough Sept2018-105

Computer Aided Design

3D Modelling using industry current software to design virtual prototypes prior to physical production using 3D Printers or Computer Numeric Control machines

Technology Light

Sensor Technology

From automatic doors to step counters, sensor technology is widely used across society. The sensor technology skill up will provide the skills required to create fixed or wearable sensor devices to meet the determined design requirements.

Software Icon

Mobile App Development

Introduction to mobile app design fundamentals including planning for an app, creating layouts, considering the user experience and prototyping functionality