Design Challenge
Staying Steady

Program Overview

Globally, one third of the over 65 population experiences a fall each year. The impact of falls can be physical and emotional as well as have economic consequences. For instance, they can lead to injury, loss of independence and put a huge strain on the health care system. In Australia, the population is rapidly ageing and so, maintaining independence into later years is of great importance.

Year Level

Year 7-12

Prework

2-3 Hours

Duration

Term 1, 2, 3 and 4

Days

2 Days

Capacity

100 students
More Information:

If you would like more information about this program, drop us a line at:

banyulenillumbikts@melbournepolytechnic.edu.au
9269 1057

Industry Focus

Icon_No Text_Line_Black_Industry
Health Tech

Industry Partner

This health tech design challenge asks students to design an innovative product that can be worn to help prevent or manage fall-related injuries in our elderly population. Through research, students identify the root issues associated with falls for the individual, family and broader community, and then design a wearable solution that incorporates technology to safeguard those most precious to us, our elders. Students will prototype different aspects of their product using a range of emerging technologies, including microcontrollers, coding, 3D modelling and wearable electronics.

Success Criteria

  • Explain the physical, emotional and economic impacts of falls in the elderly community (65+ years)
  • Collaborate effectively to create solutions to identified problems
  • Consider a range of tools, technologies and specialist equipment
Curriculum Area
Science
Technology
Arts and Drama
Mathematics
English
Humanities
Health
Critical and Creative Thinking
Personal Social Capability
Intercultural Capability
Ethical Capability
Curriculum Area
Science
Design and Technology
Digital Technologies
Dance
Music
Media Arts
Visual Communication Design
Visual Arts
Mathematics
English
EAL
Civics and Citizenship
Economics and Business
Geography
History
Movement and Physical Activity
Personal, Social and Community
Critical and Creative Thinking
Personal Social Capability
Intercultural Capability
Ethical Capability
Year 7-8
-
Y
Y
-
-
-
Y
-
Y
Y
-
-
-
-
-
Y
-
Y
Y
-
-
Year 9-10
-
Y
Y
-
-
-
Y
-
Y
Y
-
-
-
-
-
Y
-
Y
Y
-
Y

Two Day Program Schedule

Prework

2-3 Hours
Prework outlines the work completed in the school classroom prior to visiting the Tech School

Day One

Ideation
On day one at the Tech School, students start by ideating on their prework and begin their prototyping phase of the design thinking process responding to a How Can We statement

Day Two

Prototyping
On day two, students dive deeper into prototyping using the skills gained during their first day onsite at the Tech School

Post Visit

After visiting the Tech School, students review their time spent onsite and reflect on the skills they have learned

Prework

2-3 Hours
Prework outlines the work completed in the school classroom prior to visiting the Tech School

Day One

Ideation
On day one at the Tech School, students start by ideating on their prework and begin their prototyping phase of the design thinking process responding to a How Can We statement

Day Two

Prototyping
On day two, students dive deeper into prototyping using the skills gained during their first day onsite at the Tech School

Post Visit

After visiting the Tech School, students review their time spent onsite and reflect on the skills they have learned
Note: Schedule is approximate. On site activities at the Tech School may be affected if sufficient pre-work has not been completed
Technology Skill Ups Available
Hardware Icon

Microcontrollers

Microcontrollers are widely used to power small form factor devices. This skill up will introduce students to microcontrollers and how to program them to suit their functional requirements.

Student Start Up Greensborough Sept2018-105

Computer Aided Design

3D Modelling using industry current software to design virtual prototypes prior to physical production using 3D Printers or Computer Numeric Control machines

Technology Light

Sensor Technology

From automatic doors to step counters, sensor technology is widely used across society. The sensor technology skill up will provide the skills required to create fixed or wearable sensor devices to meet the determined design requirements.

Software Icon

Mobile App Development

Introduction to mobile app design fundamentals including planning for an app, creating layouts, considering the user experience and prototyping functionality