Design Challenge
Program Overview
Each year, a third of people over 65 experience a fall. This can have physical, emotional and economic consequences. Falls can lead not only to injury and loss of independence, but also put strain on the health care system.
Program Booking
Curriculum Links

Science

Technology

Engineering

Arts

Mathematics
Year Level
Year 7-12
Duration
2 Day Program
Prework
2-3 Lessons
Industry Focus
Health and Social Assistance
This design challenge asks students to take on the role of biotechnologists to make an innovative product that helps prevent or manage the risks of fall-related injuries in our ageing population.
Students will research and identify the root causes associated with falls in relation to the individual, family and broader community and design a wearable technology solution that safeguards those most precious to us! Using the Tech School Innovation Process, students will prototype aspects of their product using a range of emerging technologies, including microcontrollers, coding, 3D modelling and wearable electronics.
Success Criteria
- Explain the physical, emotional and economic impacts of falls in the ageing population
- Collaborate effectively to create solutions to identified problems
- Consider a range of tools, technologies and specialist equipment
Capabilities
- Critical & Creative Thinking
- Personal
- Social
- Ethical
- Design Technologies
Skills Focus
- Communication
- Collaboration
- Problem Solving
- Innovation
Partners
Technology Skill Up Sessions Available

Sensor Technology
From automatic doors to step counters, sensor technology is widely used across society. The sensor technology skill up will provide the skills required to create fixed or wearable sensor devices to meet the determined design requirements.

Computer Aided Design
3D Modelling using industry current software to design virtual prototypes prior to physical production using 3D Printers or Computer Numeric Control machines

Mobile App Development
Introduction to mobile app development fundamentals including planning for an app, creating layouts, making elements interactive and moving data between screens.