Design Challenge

Staying Steady
Prevention and management of falls in societies vulnerable

Program Overview

Each year, a third of people over 65 experience a fall. This can have physical, emotional and economic consequences. Falls can lead not only to injury and loss of independence, but also put strain on the health care system.


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 Year Level

Year 7-12


2 Day Program


2-3 Lessons

 Industry Focus

 Health and Social Assistance

This design challenge asks students to take on the role of biotechnologists to make an innovative product that helps prevent or manage the risks of fall-related injuries in our ageing population.

Students will research and identify the root causes associated with falls in relation to the individual, family and broader community and design a wearable technology solution that safeguards those most precious to us! Using the Tech School Innovation Process, students will prototype aspects of their product using a range of emerging technologies, including microcontrollers, coding, 3D modelling and wearable electronics.

Success Criteria
  • Explain the physical, emotional and economic impacts of falls in the ageing population
  • Collaborate effectively to create solutions to identified problems 
  • Consider a range of tools, technologies and specialist equipment 
  • Critical & Creative Thinking
  • Personal
  • Social
  • Ethical
  • Design Technologies
Skills Focus
  • Communication
  • Collaboration
  • Problem Solving
  • Innovation


Technology Skill Up Sessions Available
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Sensor Technology

From automatic doors to step counters, sensor technology is widely used across society. The sensor technology skill up will provide the skills required to create fixed or wearable sensor devices to meet the determined design requirements.

Student Start Up Greensborough Sept2018-105

Computer Aided Design

3D Modelling using industry current software to design virtual prototypes prior to physical production using 3D Printers or Computer Numeric Control machines

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Mobile App Development

Introduction to mobile app design fundamentals including planning for an app, creating layouts, considering the user experience and prototyping functionality