Banyule Nillumbik Tech School programs are aligned to the industries predicted to experience strong economic and employment growth. Including Entrepreneurship, Food and Fibre, Health and Social Assistance and Scientific and Technical Services.
STEAM connected project and inquiry-based programs
Industry and community partnerships
Develop transferable skills, capabilities and an innovation mindset
Solve local and global challenges through applied learning
Industry Tech Tasters
Showcases priority industry areas across Melbourne’s North. Students rotate through tech-based workshops delivered by experienced practitioners, showcasing pathways to future study and careers.
Industry Tech Taster – Allied Health
Direct links to real-world applications within allied health
Designed to deepen knowledge and application of future focused technologies.
A rapid development of skills that relate to specific STEAM disciplines. Students develop capability through scaffolded sessions and apply learnings through mini challenges connected to real-world problems.
Applied Learning Masterclasses
A deep dive into development of knowledge and skills related to a specific industry. Students establish or build on capabilities and knowledge through authentic problem-solving tasks, that utilise industry standard software, hardware, processes and methodologies. Students see relevance and connections to real-world applications and become familiar with possible career pathways.
Design Thinking Series
Students collaborate to prototype solutions to real-world problems using design thinking methodology, developing enterprise skills.
Design Thinking Fundamentals
An introduction to Design Thinking, as a process for solving problems, with a focus on learning by doing. This program equips students with design mindsets, tools and skills to kick-start bold innovation.
An authentic inquiry-based program, able to be facilitated at the partner school or at the Tech School with access to technology and expertise. A challenge is posed by industry or community to inspire students to use STEAM skills, design thinking, and technology to prototype solutions.
Introduces students to tools, skillsets and mindsets used by start-ups globally; students journey through the full entrepreneurial cycle to create new business prototypes.
Introduction to Entrepreneurship
An experiential journey for students to learn the fundamentals of designing a for-profit or social impact business by applying entrepreneurship methodologies as used in startups globally. Students have opportunity to skill-up via the Skill Builders Toolbox to prototype an early version of their minimum viable product (MVP).
Student Start Up
A learning journey for teams or individuals to build a high-fidelity prototype or an MVP and validate a business idea through discovery experiments. Agile product management and teamwork are emphasised.
Building on the pre-accelerator program, teams or individuals validate their business model through marketing, financial modelling and pitch for entry at the Melbourne Innovation Centre.
Check out a video of the Tech School Innovation Process. We use Design Thinking as a problem solving methodology and Solo Taxonomy as a framework for progressing students through levels of competency, from surface to deep learning. These pedagogies underpin the development of all our learning programs.