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Students will interact with a range of people, case studies, assistive technologies and authentic examples in order to critically analyse the barriers to participation and inclusion. They will explore experiences of people with disability and examine existing solutions, including ethical implications. Through empathetic research, students will develop a deep personal understanding of related challenges and issues, and as a response design an assistive device that will address the needs of a person with disability.
Students will be introduced to a range of prototyping technologies and techniques such as 3D modelling, digital sketching and drawing, microcomputers and coding, app development, cardboard prototyping and wearable technology. The program concludes with students pitching their design solution to a wider audience and receiving valuable feedback on their product and process.
- Develop a game prototype using computer programming
- Demonstrate a STEM principal through game design
- Explain the process and experience for developing a game prototype
Three Day Program Schedule
Technology Skill Ups Available
Microcontrollers are widely used to power small form factor devices. This skill up will introduce students to microcontrollers and how to program them to suit their functional requirements.
Using industry current software students will learn the art of illustration design. From line and shape tools, to gradients and collage creation. Illustrations can also be used to create paths for laser cutters and CNC routers.
From automatic doors to step counters, sensor technology is widely used across society. The sensor technology skill up will provide the skills required to create fixed or wearable sensor devices to meet the determined design requirements.
Computer Aided Design
3D Modelling using industry current software to design virtual prototypes prior to physical production using 3D Printers or Computer Numeric Control machines