Inquiry
Biodiverse City

Program Overview

As urban development continues to sprawl further into natural environments, our precious native flora and fauna are displaced and ecosystems destroyed. The Biodiverse City Inquiry Program aims to challenge students to rethink their relationship with the natural world, and to develop innovations that transform urban environments into sustainable, symbiotic systems that encourage biodiversity to flourish alongside people.

Year Level

Year 7-12

Prework

5-7 Hours

Duration

Term 1, 2, 3 and 4

Days

3 Days

Capacity

100 students
More Information:

If you would like more information about this program, drop us a line at:

banyulenillumbikts@melbournepolytechnic.edu.au
9269 1057

Industry Focus

Icon_No Text_Line_Black_Industry
Conservation & Sustainability

Industry Partner

Students will empathise from multiple perspectives to develop awareness, appreciation and understanding of threats to biodiversity and the effects of urbanisation and population growth. They will have an opportunity to work with real world data, conduct fieldwork and contribute to citizen science. Students will think creatively to generate ideas and use critical thinking and problem solving to produce prototypes that consider factors such as materials, production processes, cost, safety and sustainability/environment.

Students will be introduced to a range of prototyping technologies and techniques such as 3D modelling, digital sketching and drawing, microcomputers and coding, app development, carboard prototyping and sensor technology. The program concludes with students pitching their design solution to a wider audience and receiving valuable feedback on their product and process.

The Blue Room

Success Criteria

  • Explain the impacts of urbanisation and population growth on biodiversity
  • Collaborate effectively to create solutions to identified problems
  • Consider a range of tools, technologies and specialist equipment
Curriculum Area
Science
Technology
Arts and Drama
Mathematics
English
Humanities
Health
Critical and Creative Thinking
Personal Social Capability
Intercultural Capability
Ethical Capability
Curriculum Area
Science
Design and Technology
Digital Technologies
Dance
Music
Media Arts
Visual Communication Design
Visual Arts
Mathematics
English
EAL
Civics and Citizenship
Economics and Business
Geography
History
Movement and Physical Activity
Personal, Social and Community
Critical and Creative Thinking
Personal Social Capability
Intercultural Capability
Ethical Capability
Year 7-8
-
Y
Y
-
-
-
Y
-
Y
Y
-
-
-
-
-
-
-
Y
Y
-
-
Year 9-10
-
Y
Y
-
-
-
Y
-
Y
Y
-
-
-
-
-
-
-
Y
Y
-
Y

Three Day Program Schedule

Prework

5-7 Hours
Prework outlines the work completed in the school classroom prior to visiting the Tech School

Day One

Ideation
On day one at the Tech School, students start by ideating on their prework and begin their prototyping phase of the design thinking process responding to a How Can We statement

Day Two

Prototyping
On day two, students dive deeper into prototyping using the skills gained during their first day onsite at the Tech School

Day Three

Pitch
On day three, students complete their prototype and prepare a pitch presentation to show off their creation to their class and simulate pitching to a potential investor

Post Visit

After visiting the Tech School, students review their time spent onsite and reflect on the skills they have learned

Prework

5-7 Hours
Prework outlines the work completed in the school classroom prior to visiting the Tech School

Day One

Ideation
On day one at the Tech School, students start by ideating on their prework and begin their prototyping phase of the design thinking process responding to a How Can We statement

Day Two

Prototyping
On day two, students dive deeper into prototyping using the skills gained during their first day onsite at the Tech School

Day Three

Pitch
On day three, students complete their prototype and prepare a pitch presentation to show off their creation to their class and simulate pitching to a potential investor

Post Visit

After visiting the Tech School, students review their time spent onsite and reflect on the skills they have learned
Note: Schedule is approximate. On site activities at the Tech School may be affected if sufficient pre-work has not been completed
Technology Skill Ups Available
Hardware Icon

Microcontrollers

Microcontrollers are widely used to power small form factor devices. This skill up will introduce students to microcontrollers and how to program them to suit their functional requirements.

Student Start Up Greensborough Sept2018-105

Computer Aided Design

3D Modelling using industry current software to design virtual prototypes prior to physical production using 3D Printers or Computer Numeric Control machines

Technology Light

Sensor Technology

From automatic doors to step counters, sensor technology is widely used across society. The sensor technology skill up will provide the skills required to create fixed or wearable sensor devices to meet the determined design requirements.

Software Icon

Mobile App Development

Introduction to mobile app design fundamentals including planning for an app, creating layouts, considering the user experience and prototyping functionality