Inquiry
Future Transport

Program Overview

During this program students will respond to local transport issues that arise as a result of urbanisation and at the same time address the Banyule Council’s Integrated Transport Plan 2015-2035, which outlines the council’s objective for active transport to become the main mode of transport for short trips, and also to see an increase in the recreational use of active transport pathways.

Year Level

Year 7-12

Prework

5-7 Hours

Duration

Term 1, Term 2, Term 3 and Term 4

Days

3 Days

Capacity

100 students

More Information:

If you would like more information about this program, drop us a line at:

banyulenillumbikts@melbournepolytechnic.edu.au
9269 1057

Industry Focus

Icon_No Text_Line_Black_Industry
Transport

Industry Partner

Urbanisation is one of the biggest trends affecting the transport sector. In the next 10 years, the projected growth in Banyule alone is expected to add 5,000 car trips to our road network during peak hour.

Our industry partner, North East Link Project (NELP), is the biggest transport project in Victoria’s history, completing the missing link in Melbourne’s freeway network. NELP will link the M80 Ring Road to an upgraded Eastern Freeway with Victoria’s longest twin road tunnels. It will also include a massive overhaul of the Eastern Freeway, Melbourne’s first dedicated busway, a new park and ride in Bulleen and the completion of the M80. Up to 135,000 vehicles will use NEL every day, reducing congestion in the north-east while maintaining local roads for local trips. More than 25 kilometres of new and upgraded walking and cycling paths will be built, improving active transport pathways along the project corridor.

Students are asked to take on the role of consultant for NELP, to investigate local active transport issues, and come up with a design solution that will improve the liveability and connectivity of the area, and create a pleasant, attractive and engaging journey for active transport users. Students will learn about infrastructure and transport of the future, consider a range of careers that could lead to working in the transport industry, conduct interviews and surveys in their local community to discover problems, identify user needs and understand the context in which the issues exist. On conclusion of the program student groups with the best design solutions will be pitching their ideas to a panel of industry experts.

The program is suitable for all year levels, particularly geography students (including VCE), who may benefit greatly from an experience that involves solving real-world problems for local industry, whilst developing skills in working with Computer Aided Design, Adobe Illustrator, ArcGIS, App design, microcontrollers and sensors.

The Blue Room

Success Criteria

  • Investigate active transport pathways and associated infrastructure in your local community in mind with key design principles specified by industry
  • Collaborate effectively to create solutions to identified problems
  • Consider a range of tools, technologies and specialist equipment
Curriculum Area
Science
Technology
Arts and Drama
Mathematics
English
Humanities
Health
Critical and Creative Thinking
Personal Social Capability
Intercultural Capability
Ethical Capability
Curriculum Area
Science
Design and Technology
Digital Technologies
Dance
Music
Media Arts
Visual Communication Design
Visual Arts
Mathematics
English
EAL
Civics and Citizenship
Economics and Business
Geography
History
Movement and Physical Activity
Personal, Social and Community
Critical and Creative Thinking
Personal Social Capability
Intercultural Capability
Ethical Capability
Year 7-8
-
Y
Y
-
-
-
Y
-
Y
Y
-
-
-
Y
-
-
-
Y
Y
-
-
Year 9-10
-
Y
Y
-
-
-
Y
-
Y
Y
-
-
-
Y
-
-
-
Y
Y
-
Y

Three Day Program Schedule

Prework

5-7 Hours
Prework outlines the work completed in the school classroom prior to visiting the Tech School

Day One

Ideation
On day one at the Tech School, students start by ideating on their prework and begin their prototyping phase of the design thinking process responding to a How Can We statement

Day Two

Prototyping
On day two, students dive deeper into prototyping using the skills gained during their first day onsite at the Tech School

Day Three

Pitch
On day three, students complete their prototype and prepare a pitch presentation to show off their creation to their class and simulate pitching to a potential investor

Post Visit

After visiting the Tech School, students review their time spent onsite and reflect on the skills they have learned

Prework

5-7 Hours
Prework outlines the work completed in the school classroom prior to visiting the Tech School

Day One

Ideation
On day one at the Tech School, students start by ideating on their prework and begin their prototyping phase of the design thinking process responding to a How Can We statement

Day Two

Prototyping
On day two, students dive deeper into prototyping using the skills gained during their first day onsite at the Tech School

Day Three

Pitch
On day three, students complete their prototype and prepare a pitch presentation to show off their creation to their class and simulate pitching to a potential investor

Post Visit

After visiting the Tech School, students review their time spent onsite and reflect on the skills they have learned
Note: Schedule is approximate. On site activities at the Tech School may be affected if sufficient pre-work has not been completed
Technology Skill Ups Available
icon – arcgis

GIS Mapping

Introduction to Geographic Information Systems and how they can used as a mapping tool for environmental analysis and planning.

Student Start Up Greensborough Sept2018-105

Computer Aided Design

3D Modelling using industry current software to design virtual prototypes prior to physical production using 3D Printers or Computer Numeric Control machines

Technology Light

Sensor Technology

From automatic doors to step counters, sensor technology is widely used across society. The sensor technology skill up will provide the skills required to create fixed or wearable sensor devices to meet the determined design requirements.

Software Icon

Mobile App Development

Introduction to mobile app design fundamentals including planning for an app, creating layouts, considering the user experience and prototyping functionality