Specialist
Protective Moto Gear

Program Overview

During this program, students take on the role of material scientists, employed by the Institute of Frontier Materials (IFM) to design protective motorcycle gear for Melbourne’s leading urban riding store Moto EST, to expand their protective clothing range.

Year Level

Year 7-12

Prework

3-4 Hours

Duration

Term 1, 2, 3 and 4

Days

2 Days

Capacity

50 students
More Information:

If you would like more information about this program, drop us a line at:

banyulenillumbikts@melbournepolytechnic.edu.au
9269 1057

Industry Focus

Icon_No Text_Line_Black_Industry
Fibre Science and Technology

Industry Partner

This expanded clothing range will include innovative designs for male and female riders in urban environments. Prior to attending the Tech School, students undertake data analysis using TAC fatality data , view Australian artist Piccinni’s perception of what we might look like if built to survive a crash and conduct safety rating assessments of materials through the MotoCAP testing laboratory.

Students will design their own protective garments, calculating abrasion resistance from data provided by IFM on a range of material samples. At the conclusion of the program, students will evaluate their design against innovation, safety, comfort and cost criteria.

Success Criteria

  • Follow scientific protocols
  • Collaborate effectively to create Solutions to identified problems
  • Consider a range of technologies and specialist equipment
Curriculum Area
Science
Technology
Arts and Drama
Mathematics
English
Humanities
Health
Critical and Creative Thinking
Personal Social Capability
Intercultural Capability
Ethical Capability
Curriculum Area
Science
Design and Technology
Digital Technologies
Dance
Music
Media Arts
Visual Communication Design
Visual Arts
Mathematics
English
EAL
Civics and Citizenship
Economics and Business
Geography
History
Movement and Physical Activity
Personal, Social and Community
Critical and Creative Thinking
Personal Social Capability
Intercultural Capability
Ethical Capability
Year 7-8
Y
Y
Y
-
-
-
Y
-
Y
Y
-
-
-
-
-
-
-
Y
Y
-
-
Year 9-10
Y
Y
Y
-
-
-
Y
-
Y
Y
-
-
-
-
-
-
-
Y
Y
-
Y

Two Day Program Schedule

Prework

3-4 Hours
Prework outlines the work completed in the school classroom prior to visiting the Tech School

Day One

Ideation
On day one at the Tech School, students start by ideating on their prework and begin their prototyping phase of the design thinking process responding to a How Can We statement

Day Two

Prototyping
On day two, students dive deeper into prototyping using the skills gained during their first day onsite at the Tech School

Post Visit

After visiting the Tech School, students review their time spent onsite and reflect on the skills they have learned

Prework

3-4 Hours
Prework outlines the work completed in the school classroom prior to visiting the Tech School

Day One

Ideation
On day one at the Tech School, students start by ideating on their prework and begin their prototyping phase of the design thinking process responding to a How Can We statement

Day Two

Prototyping
On day two, students dive deeper into prototyping using the skills gained during their first day onsite at the Tech School

Post Visit

After visiting the Tech School, students review their time spent onsite and reflect on the skills they have learned
Note: Schedule is approximate. On site activities at the Tech School may be affected if sufficient pre-work has not been completed
Technology Skill Ups Available
Student Start Up Greensborough Sept2018-105

Wearable Tech

Introduction to sewable circuits using conductive thread and LED sequins. This skill up will provide the skills required to create simple circuits that can be applied to wearable technology.

Student Start Up Greensborough Sept2018-105

Computer Aided Design

3D Modelling using industry current software to design virtual prototypes prior to physical production using 3D Printers or Computer Numeric Control machines

Technology Light

Sensor Technology

From automatic doors to step counters, sensor technology is widely used across society. The sensor technology skill up will provide the skills required to create fixed or wearable sensor devices to meet the determined design requirements.

Software Icon

Mobile App Development

Introduction to mobile app design fundamentals including planning for an app, creating layouts, considering the user experience and prototyping functionality