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Over the two-day program, students take on the role of game designers, use emerging technology to program custom games, design unique controllers and build cabinets that create an engaging experience for primary school students.
During in-school pre-work, students unpack STEM concepts and consider the importance of good scientific literacy. Students will also investigate the expansion of the video game industry and its STEM careers. Class discussions and participation in learning activities will provide insight into the fundamentals of good game design – game loops, core mechanics, immersion, challenge and interaction.
Students will have the opportunity to create their prototypes using a range of emerging technologies, including programming using Make Code, 3D modelling, sensor technology, micro controllers and digital design.
Assembled game prototypes are showcased at an Indie Convention, which provides an opportunity for students to interact with fellow game designers and collaborate on a variety of STEM Arcade games.
- Develop a game prototype using computer programming
- Demonstrate a STEM principal through game design
- Explain the process and experience for developing a game prototype
Two Day Program Schedule
Technology Skill Ups Available
Microcontrollers are widely used to power small form factor devices. This skill up will introduce students to microcontrollers and how to program them to suit their functional requirements.
Using industry current software students will learn the art of illustration design; from line and shape tools, to gradients and collage creation. Illustrations can also be used to create paths for laser cutters and CNC routers.
From automatic doors to step counters, sensor technology is widely used across society. The sensor technology skill up will provide the skills required to create fixed or wearable sensor devices to meet the determined design requirements.
Introduction to Coding
Learn the fundamentals of programming with easy to use block building systems to quickly master the basics of variables, conditional code and loops.